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svinepels |
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Milkshakeweedwacker |
1. RE: Awesome details
Nov 29 2008, 9:08 AM EST
This is the kinda of thing that Raptor2 and I would like to stop, you can easily message him this comment, which yes, he is very professional. I could never actually draw a picture in FR2 the way he does.
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svinepels |
2. RE: Awesome details
Nov 29 2008, 10:18 AM EST
Well, when an updated version's released which doesn't lag, then it's on with the sick detailing again! Personally I've never been patient enough to make this kind of details... I like simple but fun tracks, like wolfram's tracks! Detailing is cool too, as long as it doesn't lag too much.
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samisnerd |
3. RE: Awesome details
Nov 29 2008, 10:52 AM EST
I love detail, I don't mind the lag as long as it doesn't get really bad.
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oxsunmanex |
4. RE: Awesome details
Nov 29 2008, 10:53 AM EST
"I love detail, I don't mind the lag as long as it doesn't get really bad."yeah, same here. :) Do you find this valuable? |
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Raptor2 |
5. RE: Awesome details
Nov 29 2008, 11:14 AM EST
"Well, when an updated version's released which doesn't lag, then it's on with the sick detailing again! Personally I've never been patient enough to make this kind of details... I like simple but fun tracks, like wolfram's tracks! Detailing is cool too, as long as it doesn't lag too much."I actually go with Svinepels' opinion here. When it comes to detail, I have a feeling towards making it a MUST. I try and make my tracks as life-like as possible now, but I'm no longer adding excessive details to rock, water, or anything like that. It just subtracts from the playability of the track as well as the fun you can have in it. I feel the more detail one has in their tracks, the more chances you have of exploring life in it. Do you find this valuable? |
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samisnerd |
6. RE: Awesome details
Nov 29 2008, 12:04 PM EST
I like to do detailed tracks a lot, trying to make each one better. But I also like to do simple, non lag, challenging tracks too.
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Milkshakeweedwacker |
7. RE: Awesome details
Nov 29 2008, 1:44 PM EST
"I actually go with Svinepels' opinion here. When it comes to detail, I have a feeling towards making it a MUST. I try and make my tracks as life-like as possible now, but I'm no longer adding excessive details to rock, water, or anything like that. It just subtracts from the playability of the track as well as the fun you can have in it. I feel the more detail one has in their tracks, the more chances you have of exploring life in it."okay......That is why I wish I had know more than just a few types of detail. Do you find this valuable? |
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samisnerd |
8. RE: Awesome details
Nov 29 2008, 1:57 PM EST
Yea, I wish I knew different types of detail. All I know is mountains, and techno-ish/space detail.
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Milkshakeweedwacker |
9. RE: Awesome details
Nov 29 2008, 2:15 PM EST
Now I need to learn the space detail. I can't even attempt to do that. And All I know how to do well is rock detail. (And either flowing layouts or trial like layouts)
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Raptor2 |
10. RE: Awesome details
Nov 29 2008, 6:43 PM EST
"Now I need to learn the space detail. I can't even attempt to do that. And All I know how to do well is rock detail. (And either flowing layouts or trial like layouts)"Ah man! Plz teach me flowing layouts! Do you find this valuable? |
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svinepels |
11. RE: Awesome details
Nov 29 2008, 8:18 PM EST
???????????WHAT are you guys talking about? Do you find this valuable? |
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oxsunmanex |
12. RE: Awesome details
Nov 29 2008, 8:43 PM EST
"???????????yeah i know, this got way off topic. lol Do you find this valuable? |
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samisnerd |
13. RE: Awesome details
Nov 29 2008, 9:55 PM EST
It doesn't matter that much, why are you guys making a big deal out of changing the subject?
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oxsunmanex |
14. RE: Awesome details
Nov 29 2008, 9:57 PM EST
"It doesn't matter that much, why are you guys making a big deal out of changing the subject?"i'm not, i'm just saying. :) Do you find this valuable? |
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samisnerd |