Location: Free Rider 3 Ideas

Discussion: Free Rider 3Reported This is a featured thread

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jpowt1
22. RE: Free Rider 3
Jul 5 2008, 12:55 AM EDT | Post edited: Jul 5 2008, 12:55 AM EDT
i dunno but my idears are running(human Free Running) blood(can be toggled) skateboard(like you said)ninja rope(human)cars motor bikes(normal cars with realistic damage and crashes)tricks scooter(not motor) scooter(motor) half pipes 3d people to kill(bystanders)story line and last of all WEAPONS to add to your cars =) 134  out of 147 found this valuable. Do you?    
Wild-Kat
Wild-Kat
23. RE: Free Rider 3
Jul 5 2008, 1:07 AM EDT | Post edited: Jul 5 2008, 1:07 AM EDT
Some great ideas here---keep em coming. And also post if you hear anything about a planned FR3! 67  out of 79 found this valuable. Do you?    
Raptor2
Raptor2
24. Aww man, an FR3 will be amazing!
Jul 5 2008, 1:41 AM EDT | Post edited: Jul 5 2008, 1:41 AM EDT
So far there aren't any plans nor announcements on the making of the Free Rider sequel to Free Rider 2, but it will be amazing if you have a whole new array of features such as toggle slow-motion with the space bar, some tools to assist in the making of scenery, more vehicles, dirt bikes, real terrain and graphical quality, the ability to pick the character, and a whole new toolbar interface! Now that will be awesome! 84  out of 87 found this valuable. Do you?    
svinepels
svinepels
25. RE: Aww man, an FR3 will be amazing!
Jul 6 2008, 8:20 PM EDT | Post edited: Jul 6 2008, 8:20 PM EDT
Guys, you are forgetting the clearly most important feature FR3 ever could have had:

SAVEPOINTS

Think about that! Then you could have made really long tracks without being concerned about the length, since you just can add savepoints.
84  out of 91 found this valuable. Do you?    
yoyo505
yoyo505
26. RE: Free Rider 3
Jul 21 2008, 7:54 PM EDT | Post edited: Jul 21 2008, 7:54 PM EDT
I tottaly agree, there needs to be checkpoints!!!! 74  out of 85 found this valuable. Do you?    
timothylascola
timothylascola
27. RE: Free Rider 3
Sep 4 2008, 8:20 PM EDT | Post edited: Sep 4 2008, 8:20 PM EDT
what i would do is add a blimp instead of a hot air ballon that way you can move in different directions...also i would a hoverboard that would be so sweetttttt!!!! you could float on the ground and go really quick with it:P i would also make it so if you hit a certain button you could do a trick like a seatgrab...ect. tell me on my profile if you like my ideas thanks :P 20  out of 27 found this valuable. Do you?    
fr33r1d3r542
fr33r1d3r542
28. RE: Free Rider 3
Sep 4 2008, 8:39 PM EDT | Post edited: Sep 4 2008, 8:39 PM EDT
if i was making free rider 3 i would a a skateboard, dirt bike, and atv.also ne backrounds 28  out of 32 found this valuable. Do you?    
Teriaki12
Teriaki12
29. RE: Free Rider 3
Sep 6 2008, 6:06 PM EDT | Post edited: Sep 6 2008, 6:06 PM EDT
The ONLY thing I want, are physic objects! Like you cn crash into a pile of boxes or barrels or something like that. But Multiplayer and copy/Paste Would be nice too :) 25  out of 30 found this valuable. Do you?    

omegablue8392
30. RE: Free Rider 3
Sep 11 2008, 5:07 PM EDT | Post edited: Sep 11 2008, 5:07 PM EDT
Maybe there could be like timers 4 certain things like springs or something, for when pl do autos... or like maybe there could be or like a coasting power up that makes u only coast for a short while. stuff like that 17  out of 22 found this valuable. Do you?    
hOckeYjOcK23
hOckeYjOcK23
31. RE: Free Rider 3
Sep 17 2008, 10:49 PM EDT | Post edited: Sep 17 2008, 10:49 PM EDT
"I think the guy should be able to get off the vehicle and walk around"
there should be a typing mode where you can type things with out using the lines bcuz that 2 long
19  out of 24 found this valuable. Do you?    
oli123
oli123
32. RE: Free Rider 3
Sep 21 2008, 2:29 PM EDT | Post edited: Sep 21 2008, 2:29 PM EDT
Super car, motorcycle, airplain and multiplayer? 21  out of 26 found this valuable. Do you?    
hOckeYjOcK23
hOckeYjOcK23
33. RE: Free Rider 3
Sep 21 2008, 7:21 PM EDT | Post edited: Sep 21 2008, 7:21 PM EDT
i no that there will be a free rider 3 bcuz on a website called free rider 2 .org they said that there will be one.but i couldnt play it though 4 some reason. 9  out of 17 found this valuable. Do you?    
hOckeYjOcK23
hOckeYjOcK23
34. RE: Free Rider 3
Sep 21 2008, 7:24 PM EDT | Post edited: Sep 21 2008, 7:24 PM EDT
do you think that there should be a story line?hmm...well it wud be sorta cool but it wud kinda ruin the spirit of free rider though... 12  out of 19 found this valuable. Do you?    
cooldudie3
cooldudie3
35. RE: Free Rider 3
Sep 24 2008, 6:10 AM EDT | Post edited: Sep 24 2008, 6:10 AM EDT
I think the game file should save as a real file(text-only file or different kind of file) because it's annoying to have codes that are really long. I like the surfboard and skateboard idea. 11  out of 17 found this valuable. Do you?    
Herska
Herska
36. RE: Free Rider 3
Sep 27 2008, 3:42 PM EDT | Post edited: Sep 27 2008, 3:42 PM EDT
My suggestions for the possible Free Rider 3:

1. Being able to use colours in your tracks would be nice.

2. While making the track, you should be able to use the grid in two sizes, a bigger (current) size and half as small one

3. A teleport powerup

4. A new gravity powerup that only modifys the gravity when you're touching the powerup. When you leave the powerup, the gravity should modify back to the last "permanent" gravity. (It wouldn't always have to be down, for example you have just touched an original gravity modifier which sets the gravity directly upwards. On your way up, you touch a "temporary" gravity modifier and when touching it, you start falling down again. When you no longer are in impact with the temporary gravity modifier, the gravity is set back to up again.

5. Skateboard and snowboard (the difference would be that for example pressing X in air with skateboard to perform a kickflip, and this wouldn't be possible with the snowboard. The snowboard would be also overall a lot clumsier.)

6. Motorbike, a redicilously fast bike that would be hard to control if you're not leaning forward.

7. A less buggy blob

8. Being able to set some of the lines lethal to any kind of touch. This could be indicated by drawing the lines red or something like that, but then this wouldn't be compatible with suggestion n.o 1.

9. A score system for the back- and frontfilps and possible kickflips done in one run.

10. The possibility to add solid shapes in the foreground that wouldn't touch the driver, but the driver could get hidden behind the object in front of your view.


This way Free Rider 3 would have a bunch of updates and possibilites, but if it ends up like this, I'd propably stick with free rider 2, becouse The crudeness and the few powerups are what makes the current Free Rider 2 so great.
24  out of 25 found this valuable. Do you?    
Milkshakeweedwacker
Milkshakeweedwacker
37. RE: Free Rider 3
Sep 27 2008, 4:07 PM EDT | Post edited: Sep 27 2008, 4:07 PM EDT
"My suggestions for the possible Free Rider 3:

1. Being able to use colours in your tracks would be nice.

2. While making the track, you should be able to use the grid in two sizes, a bigger (current) size and half as small one

3. A teleport powerup

4. A new gravity powerup that only modifys the gravity when you're touching the powerup. When you leave the powerup, the gravity should modify back to the last "permanent" gravity. (It wouldn't always have to be down, for example you have just touched an original gravity modifier which sets the gravity directly upwards. On your way up, you touch a "temporary" gravity modifier and when touching it, you start falling down again. When you no longer are in impact with the temporary gravity modifier, the gravity is set back to up again.

5. Skateboard and snowboard (the difference would be that for example pressing X in air with skateboard to perform a kickflip, and this wouldn't be possible with the snowboard. The snowboard would be also overall a lot clumsier.)

6. Motorbike, a redicilously fast bike that would be hard to control if you're not leaning forward.

7. A less buggy blob

8. Being able to set some of the lines lethal to any kind of touch. This could be indicated by drawing the lines red or something like that, but then this wouldn't be compatible with suggestion n.o 1.

9. A score system for the back- and frontfilps and possible kickflips done in one run.

10. The possibility to add solid shapes in the foreground that wouldn't touch the driver, but the driver could get hidden behind the object in front of your view.


This way Free Rider 3 would have a bunch of updates and possibilites, but if it ends up like this, I'd propably stick with free rider 2, becouse The crudeness and the few powerups are what makes the current Free Rider 2 so great."
1: I don't agree with
2: Yes
3: No, would cause confusion
4: No, it is more difficult this way
5: Snowboard can't be used for legal reasons, but the skateboard can
6: Yes
7: Yes
8: No, then people would make impossible tracks
9: Maybe
10: No. They would make mazes.
5  out of 14 found this valuable. Do you?    
svinepels
svinepels
38. RE: Free Rider 3
Sep 27 2008, 7:19 PM EDT | Post edited: Sep 27 2008, 7:19 PM EDT
"1: I don't agree with
2: Yes
3: No, would cause confusion
4: No, it is more difficult this way
5: Snowboard can't be used for legal reasons, but the skateboard can
6: Yes
7: Yes
8: No, then people would make impossible tracks
9: Maybe
10: No. They would make mazes."
1: I think Free Rider looks best black and white.
2: Yes, that would be useful
3: A teleport power-up sounds awesome!
4: Why not?
5: Sounds nice. Legal reasons?
6: Interesting idea
7: Oh yes. The blob is way too buggy.
8: I think it's a great idea. People can already make impossible tracks by doing all sorts of things, for instance, making too big leaps, placing walls of bombs in front of the rider, so I don't see any relevance in that arguement :)
9: Maybe
10: Foreground graphics would be awesome! Really! Why haven't I thought about THAT before. too bad no one knows the mysterious Pete. We could have given him the tips.
8  out of 12 found this valuable. Do you?    
Milkshakeweedwacker
Milkshakeweedwacker
39. RE: Free Rider 3
Sep 27 2008, 9:31 PM EDT | Post edited: Sep 27 2008, 9:31 PM EDT
Yes legal reasons. Ever heard of Line Rider? 9  out of 11 found this valuable. Do you?    
hOckeYjOcK23
hOckeYjOcK23
40. RE: Free Rider 3
Sep 27 2008, 10:27 PM EDT | Post edited: Sep 27 2008, 10:27 PM EDT
i think that their should be an invincibility power up so if u hi the ground you wont die,
you can turn it off and on if you have to
9  out of 12 found this valuable. Do you?    
hOckeYjOcK23
hOckeYjOcK23
41. RE: Free Rider 3
Sep 27 2008, 10:30 PM EDT | Post edited: Sep 27 2008, 10:30 PM EDT
or their should be a runnig guy just 4 fun i dont care if you dont agree 12  out of 14 found this valuable. Do you?    
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