|
Jul 4 2008, 8:07 PM EDT
|
Raptor2
|
|
edit |
58 words added
11 words deleted
|
|
Change: a track is to not panic and try and maintain a stable attitude so you can maintain a decent balance on your bike.Jumps Lean back a bit before the jump to go a higher elevation. Lean back until the tip of a
View changes from previous version.
(Word count: 416)
|
|
May 26 2008, 1:17 AM EDT
|
Raptor2
|
|
edit |
32 words added
|
|
Change: Always try to correct your front/backflips in the air as often as possible. There is always a possibility that you will end up falling on any area on the bike or rider. Important Note For CurveMaker:The download link provided is for Windows
View changes from previous version.
(Word count: 369)
|
|
Dec 31 2007, 9:33 AM EST
|
Oboll
|
|
edit |
1 word added
1 word deleted
|
|
Change: along!alon Click EasyEdit to add your riding tips below! See also Tips and Tricks for Designing Free Rider Tracks. General Tips Do not accelerate at full speed until you know what is ahead. This could lead to over-jumping or hitting walls. If you want to highlight the code quicker,
View changes from previous version.
(Word count: 336)
|
|
Dec 12 2007, 3:57 AM EST
|
nickv123
|
|
edit |
7 words added
|
|
Change: dont go add high speeds en remJumps Lean back a bit before the jump to go a higher elevation. Lean back until the tip of a jump but before you go off, lean forward to gain the most distance. Beware! Upon completing a jump,
View changes from previous version.
(Word count: 336)
|
|
Dec 12 2007, 3:18 AM EST
|
nickv123
|
|
edit |
6 words added
|
|
Change: (not too far ten jou fal) Tricks Do not accelerate during a wheelie, you will spin out. Nose manuals are a great trick, but do not brake or you will fall forward (similar to above). Only attempt as many flips as you think you can complete. If you
View changes from previous version.
(Word count: 329)
|
|
Nov 17 2007, 10:58 PM EST
|
Neo39925
|
|
edit |
1 word added
1 word deleted
|
|
Change: up,off, lean forward to gain the most distance. Beware! Upon completing a jump, whichever wheel hits the ground first will bounce up and you may end up doing a wheelie. Tricks Do not accelerate during a wheelie, you will spin out. Nose manuals are a
View changes from previous version.
(Word count: 323)
|
|
Nov 17 2007, 10:58 PM EST
|
Neo39925
|
|
edit |
23 words added
7 words deleted
|
|
Change: jump but before you go up, lean forward to gain the most distance. Beware! Upon completing a jump, whichever wheel hits the ground first will bounce up and you may end up doing a wheelie. Tricks Do not accelerate during a wheelie, you will spin out. Nose manuals
View changes from previous version.
(Word count: 323)
|
|
Nov 14 2007, 9:14 PM EST
|
quatobith
|
|
edit |
8 words added
22 words deleted
|
|
Change: highlight the first letter then drag the scroll bar to the bottem of the code,triple holdclick shiftit and clickit onshould thehighlight lastits letter self. While going down an angle, or up it even,
View changes from previous version.
(Word count: 308)
|
|
Oct 20 2007, 2:44 PM EDT
|
Wild-Kat
|
|
edit |
1 word added
1 word deleted
|
|
Change: -Watch Watch out for Bumps that they may put in they might knock you off you course. Important Note For CurveMaker:The download link provided is for Windows XP. If you have Vista, you will need to download CurveMaker Vista. Any other OS will
View changes from previous version.
(Word count: 322)
|
|
Oct 20 2007, 10:22 AM EDT
|
Teriaki123
|
|
edit |
|
|
Change: There were only format changes (bold, italics, etc.) in this version. See this version for details.
(Word count: 322)
|
|
Oct 20 2007, 10:22 AM EDT
|
Teriaki123
|
|
edit |
30 words added
1 word deleted
|
|
Change: While going down an angle, or up it even, you will want to lean forward until you come to the ramp at the end, there almost always is one.Jumps Lean back a bit before the jump (for half-pipe style jumps) to go a greater distance. Beware! Upon
View changes from previous version.
(Word count: 322)
|
|
Oct 20 2007, 10:21 AM EDT
|
Teriaki123
|
|
edit |
|
|
Change: There were only format changes (bold, italics, etc.) in this version. See this version for details.
(Word count: 293)
|
|
Oct 8 2007, 1:47 PM EDT
|
BryceLalonde
|
|
edit |
31 words added
|
|
Change: If you want to highlight the code quicker, highlight the first letter then drag the scroll bar to the bottem of the code, hold shift and click on the last letter.Jumps Lean back a bit before the jump (for half-pipe style jumps) to go a greater distance. Beware!
View changes from previous version.
(Word count: 293)
|
|
Oct 5 2007, 12:10 AM EDT
|
Lark01
|
|
edit |
16 words added
|
|
Change: -Watch out for Bumps that they may put in they might knock you off you course.Important Note For CurveMaker:The download link provided is for Windows XP. If you have Vista, you will need to download CurveMaker Vista. Any other OS will not
View changes from previous version.
(Word count: 262)
|
|
Oct 4 2007, 9:25 PM EDT
|
Wild-Kat
|
|
edit |
55 words added
|
|
Change: The download link provided is for Windows XP. If you have Vista, you will need to download CurveMaker Vista. Any other OS will not run CurveMaker (this includes Linux, MacOS, and any Unix systems).After you download and run CurveMaker, be sure
View changes from previous version.
(Word count: 246)
|
|
Sep 30 2007, 10:04 PM EDT
|
Wild-Kat
|
|
edit |
|
|
Change: There were only format changes (bold, italics, etc.) in this version. See this version for details.
(Word count: 192)
|
|
Sep 30 2007, 10:01 PM EDT
|
Wild-Kat
|
|
edit |
1 word added
1 word deleted
|
|
Change: as you think you can complete. If you want to accelerate more than normal, use CurveMakerCurvemaker to create a webbed curve with a large amount of lines. You accelerate based on the number of lines, therefore, the greater amount of lines, the faster the rate of acceleration.
View changes from previous version.
(Word count: 192)
|
|
Sep 30 2007, 10:01 PM EDT
|
Wild-Kat
|
|
edit |
41 words added
|
|
Change: as many flips as you think you can complete. If you want to accelerate more than normal, use CurveMaker to create a webbed curve with a large amount of lines. You accelerate based on the number of lines, therefore, the greater amount of lines, the faster the rate of acceleration.
View changes from previous version.
(Word count: 192)
|
|
Sep 27 2007, 11:26 PM EDT
|
Wild-Kat
|
|
edit |
3 words added
2 words deleted
|
|
Change: Rider Tracks. General Tips Do not accelerate at full speed until you know what is ahead. This could lead to over-jumping or hitting walls.Jumps Lean back a bit before the jump (for half-pipe style jumps) to go a greater distance. Beware! Upon completing a jump,
View changes from previous version.
(Word count: 151)
|
|
Sep 27 2007, 11:25 PM EDT
|
Wild-Kat
|
|
edit |
148 words added
|
|
Change: Help start a collection of Free Riding tips. Show off your expertise by sharing advice with others on how to keep the game peddlin' along!Click EasyEdit to add your riding tips below! See also Tips and Tricks for Playing Free Rider. General Tips Do not accelerate
View changes from previous version.
(Word count: 150)
|