Be the voice of experience and share your helpful designing tips here. Do you have a special technique that works? Are there particular ways of drawing maps? If so, we'd love for you to add your expert advice here!
Click EasyEdit and add your track design tips below!
General Tips - First of all, let your imagination run wild! You need to be creative with your tracks. That is one of the best ways to become a designer. With a little imagination and a little knowledge of Free Rider, you will be surprised at the tracks you can create.
Starting off
- Think up a track, create a plan. Draw out your tracks on paper or in a image editing program. A plan will help reduce confusion as you build your course.
- Come up with a name. This could help you generate ideas for scenery after you finish the course.
- Contstantly save your track and then open it, there is a bug in the game that makes your track get messed up from re-opening. So if you do this after every ramp, jump, curve, loop, etc. you make then your tracks will turn out smoother then heck.
Building Your Course
- Build your track before you place any stars. You can always find a location later that you think will be challenging to reach.
- One thing people really hate--an impossible track. It's one thing to have a difficult course (heck, this is awesome for master riders!), but you need to make sure that people can actually finish it.
- Keep it exciting! Keep your riders on the edge of their chair, pushing their skill to the limit.
- Create a two way track. It is more fun when the riders don't just go in a circle. You could even create different difficulty levels depending on which way you go. (Be sure and post your track in the appropriate sections of Free Rider Tracks, so that others can give your track a spin!)
- Use Curve maker for great curves
- In Free Rider 2, use gravity power-up for going up impossible slopes. It also looks cool if you're using the truck to go up precariously steep slopes!
- Like all courses, some contain an interest plot or line of events included, so try to keep the interest of people by adding some scenery or ride-able details such as going over a meteor or jumping over an exploding house!
- Try not to add too many things that can be accounted for as the game over or death of the rider as this can make your course difficult than what you might plan it to be.
- If you're good with making words using the scenery or line feature, you can add instructions on how to go over certain obstacles
Finishing Things Up
- Add scenery. Don't just make your course a bunch of lines--add cars, tree, or even people!
- Take advantage of the 3D feature. Your code can be smaller if you don't have to simulate 3D yourself.
- Size matters. If your code is too big, people will get tired of scrolling and highlighting.
One extra thing
Always save your tracks to either word pad notebook or word processor so if you lose the page you still have them.
Finished?
Scenery Tutorials
There are many ways to make scenery, here's an example of one quick way to do this.
Use this grid to make smooth maps. I think you can figure it out.
Not finished yet.
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