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Free Rider 2 News |
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The sequel to Free Rider is here at last!
Free Rider 2 has been released! The long-awaited game has hit cyberspace and is only available on OneMoreLevel.com at this time. We here at Freerider-Tracks will do our best to work in Free Rider 2 tracks for our Free Rider Fanatics!
See also:
Free Rider 2 Tracks: Post your tracks!
Free Rider 2 Reviews: Read the reviews and add your take
According to Parroe Games, Free Rider 2 has:
New & improved drawing tools Improved graphics & new visual themes Trick detection, points system & power-ups Current Known Powerups Slow Motion Gravity Modifier New vehicles Improved interface & level sharing Improved physics including ragdoll physics Compatibility with FR 1 courses (Autos may not work correctly)
-Scenery Lines
-Zooming
-Curve Maker (due to popular demand may be removed)
-Pause
-and and unknown tool with an apple for a symbol.
Here's what Pete has been talking about Free Rider 2 ---directly quoted:
The ragdoll is working.
Also, if you look at the size of a grid square in this screenshot compared to the previous one, you'll see that zoom is built into the camera from the outset. This should have a big effect on how the game plays. Use zoom to... See further ahead of the rider. The camera will zoom out at high speeds (like in GTA). Quickly preview maps Draw small, detailed features more easily. I haven't applied any skins yet.
Free Rider's Verlet Physics engine has been completely re-written for Free Rider 2. One major improvement is that objects can't pop through walls anymore, even at very high speeds.
Here's a screenshot showing the 'grid' used to speed up collision detection. Thanks to this approach, A Free Rider map can in theory be as big as your RAM allows and collision detection will still run as fast as on a small map.
What is this "FRSE" he was talking about? Well see for yourself. Here. It is a graphical update of FR1.
Picture from FR2 (not seen in the 3 vids currently out)
Here we can see the usual, Pencil, Eraser (hopefully better this time), and then there is a zoom tool (easy previews), a curve maker (smoooth), a scenery tool (*cough* moose_man *cough*), the original star and... an... apple?! Feel free to pm me what you think the apple is, and if its logical enough, i may put it here =) Pic and info from Neo39925
I heard on pedalbite that the apple is for completely finishing the level(whatever that means). By dayton
Lastly daugystik has found a video of Free Rider II in action!
This just in! daugystik has provided more footage of the track building in action. This will make you scream in excitement.
What's that you say? You can fly a helicopter? Yah, that's right you can fly a freaking helicopter and possibly more vehicles to help beat the game. - info provided bydaugystik
What the...? Who said you can't make space levels in freerider?! This new feature ought to lead to more maze-like maps maybe =) also amazing and harder to control while upside-down B)
~PROVIDED BY NEO39925!!!!
Has anyone noticed that although pete got all 4 stars the game did'nt finsh...maybe only you chose when the game finishes.- bmxwhitetiger.
No, at the top it says "Level Complete!"not the stupid one on free rider 1 which takes up too much space. -EliteSpartan118
See also:
Free Rider 2 Tracks: Post your tracks!
Free Rider 2 Reviews: Read the reviews and add your take
Free Rider 2 Updates
According to Parroe Games, Free Rider 2 has:New & improved drawing tools Improved graphics & new visual themes Trick detection, points system & power-ups Current Known Powerups Slow Motion Gravity Modifier New vehicles Improved interface & level sharing Improved physics including ragdoll physics Compatibility with FR 1 courses (Autos may not work correctly)
Free Rider 2 Features
The new features include:-Scenery Lines
-Zooming
-Curve Maker (due to popular demand may be removed)
-Pause
-and and unknown tool with an apple for a symbol.
Here's what Pete has been talking about Free Rider 2 ---directly quoted:
The ragdoll is working.
Also, if you look at the size of a grid square in this screenshot compared to the previous one, you'll see that zoom is built into the camera from the outset. This should have a big effect on how the game plays. Use zoom to... See further ahead of the rider. The camera will zoom out at high speeds (like in GTA). Quickly preview maps Draw small, detailed features more easily. I haven't applied any skins yet.
Free Rider's Verlet Physics engine has been completely re-written for Free Rider 2. One major improvement is that objects can't pop through walls anymore, even at very high speeds.

Here's a screenshot showing the 'grid' used to speed up collision detection. Thanks to this approach, A Free Rider map can in theory be as big as your RAM allows and collision detection will still run as fast as on a small map.
What is this "FRSE" he was talking about? Well see for yourself. Here. It is a graphical update of FR1.
Picture from FR2 (not seen in the 3 vids currently out)
Here we can see the usual, Pencil, Eraser (hopefully better this time), and then there is a zoom tool (easy previews), a curve maker (smoooth), a scenery tool (*cough* moose_man *cough*), the original star and... an... apple?! Feel free to pm me what you think the apple is, and if its logical enough, i may put it here =) Pic and info from Neo39925
I heard on pedalbite that the apple is for completely finishing the level(whatever that means). By dayton
Lastly daugystik has found a video of Free Rider II in action!
This just in! daugystik has provided more footage of the track building in action. This will make you scream in excitement.
What's that you say? You can fly a helicopter? Yah, that's right you can fly a freaking helicopter and possibly more vehicles to help beat the game. - info provided bydaugystik
What the...? Who said you can't make space levels in freerider?! This new feature ought to lead to more maze-like maps maybe =) also amazing and harder to control while upside-down B)
~PROVIDED BY NEO39925!!!!
Has anyone noticed that although pete got all 4 stars the game did'nt finsh...maybe only you chose when the game finishes.- bmxwhitetiger.
No, at the top it says "Level Complete!"
