Version User Scope of changes
Oct 29 2007, 3:43 PM EDT daugystik 32 words added, 1 widget added
Oct 29 2007, 12:33 AM EDT Wild-Kat 10 words added

Changes

Key:  Additions   Deletions
The word is out, Free Rider 2 is in the works. According to Parroe Games, Free Rider 2 is slated to have:

  • New & improved drawing tools
  • Improved graphics & new visual themes
  • Trick detection, points system & power-ups
  • New vehicles
  • Improved interface & level sharing
  • Improved physics including ragdoll physics
  • Compatibility with FR 1 courses (Autos may not work correctly)

Free Rider 2 News - Free Rider
It is expected by the end of the month although since only a few people are working on it that could take longer. So don't get your hopes up anytime soon.

The new features include.
-Scenery Lines
-Zooming
-Curve Maker (due to popular demand may be removed)
-Pause
-and and unknown tool with an apple for a symbol.

Here's what Pete has been talking about directly quoted.

The ragdoll is working.

Also, if you look at the size of a grid square in this screenshot compared to the previous one, you'll see that zoom is built into the camera from the outset. This should have a big effect on how the game plays. Use zoom to...
  • See further ahead of the rider. The camera will zoom out at high speeds (like in GTA).
  • Quickly preview maps
  • Draw small, detailed features more easily.
I haven't applied any skins yet.
Free Rider 2 News - Free Rider

It seems some people found this site and got a bit excited and confused.
  • Free Rider 2 is still under development.
  • Free Rider SE is not Free Rider 2.
  • I know the camera is a bit wobbly.
Thanks for all the feedback about FR1, and suggestions for FR2. Don't worry, I'm busy making the new game as good as possible!

Free Rider's Verlet Physics engine has been completely re-written for Free Rider 2. One major improvement is that objects can't pop through walls anymore, even at very high speeds.
Free Rider 2 News - Free Rider
Here's a screenshot showing the 'grid' used to speed up collision detection. Thanks to this approach, A Free Rider map can in theory be as big as your RAM allows and collision detection will still run as fast as on a small map.

What is this "FRSE" he was talking about? Well see for yourself. Here. It is a graphical update of FR1.

Lastly daugystik has found a video of Free Rider II in action!

This just in! daugystik has provided more footage of the track building in action. This will make you scream in excitement.

What's that you say? You can fly a helicopter? Yah, that's right you can fly a freaking helicopter and possibly more vehicles to help beat the game. - info provided bydaugystik